Pick what COULD BE WORSE for Murphy. The real joke? Laughing out loud at someone else’s misfortunes.
To create Murphy’s worst day ever selecting the worst Disaster Cards possible. The worst disasters score.
In Could Be Worse, the objective is simple: turn Murphy’s day into a sequence of hilarious tragedies. The more misery you can add to the initial situation… the better!
Choose a card from your hand that makes the “bad luck of the day” presented in the Good Morning Sunshine card even worse and try to convince the judge that yours is truly the most miserable of all. If you’re convincing, you keep the round’s card.
Use the “It Was Just a Nightmare” to restart the round, or play the “It’s to Die For” whenever you want to end the sequence with an epic final misfortune.
Each player takes the role of judge once per game. It’s up to them to string the miseries together coherently… or lose the round if they fail to do so. Whoever tells the best story wins.
With 99% plastic reduction, this game combines dark humor, narrative creativity, and environmental awareness in a box with guaranteed value.
Pick what COULD BE WORSE for Murphy. The real joke? Laughing out loud at someone else’s misfortunes.
1. Each player gets 8 Disaster Cards.
2. The round starts unveiling a Rise and Shine card wich represents the start of a new day for Murphy.
3. Players pick Disaster Cards from their hand to worsen Murphy’s day, placing them face down.
4. A nominated judge reads the cards aloud and chooses the worst addition to the story until no Disaster Card can make things any worse.
5. The last card’s player keeps the Rise and Shine! card. Other players keep their rejected cards.
6. After all rounds, players add the rejected cards and subtract RISE AND SHINE! cards. The player with the lowest score is the winner!
112 Rise And Shine ilustrated cards
280 misfortune cards
1 rules sheet

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